For Families & Schools

10 steps to healthy and meaningful gaming" guidelines in collaboration with Porsche Latvija,, SEB Latvija & Jauniešu Skola

About Us

BIOGAMING's mission is to create and provide sustainable, secure & useful environment for gamers and esports athletes of all levels, as well as their families.
BIOGAMING's vision is “to build gaming and esports environment helpful, balanced and sustainable” The organization's nature of business is a direct manifestation of this vision statement.
Flat organizational structure with only few levels of management between project teams and organization's board. Every member of the BIOGAMING.ORG are able to work on whatever project they choose if they match the skills needed for the position. Every member is able to initiate and create new projects attracting other members to join the project team.



Business Consultations on Entering the Esports/Gaming Industry

On-Site (Riga, Latvia) or Remote (Online)

Family Consultations, Seminars and Lectures on Balanced and Healthy Gaming

On-Site (Riga, Latvia) or Remote (Online)

Esports and Gaming Classes in FPS, MOBA and Virtual Racing Disciplines

On-Site (Riga, Latvia) or Remote (Online)

Physical fitness, endurance and performance training classes

On-Site (Riga, Latvia) or Remote (Online)

Programming, Design and Prototyping lessons for children

On-Site (Riga, Latvia) or Remote (Online)


Industry Overview

Increasing live streaming of games, notable investments, growing viewership, engagement activity, and league tournament infrastructure are the factors influencing the market growth.

The market is benefiting from growing revenue opportunities from increased industry specialization for gamers, organizers, influencers, and game developers.

A remarkable international prize pool and streaming revenue make electronic sports a professional career choice.

It is worth to add that schools, universities and colleges have begun offering dedicated programs to develop skilled professionals.

Global esports market size was valued at USD 1.22 billion in 2021. The market is projected to grow from USD 1.44 billion in 2022 to USD 5.48 billion by 2029, exhibiting a CAGR () of 21.00% during the forecast period. Based on analysis, the Global Esports market exhibited an average growth of 15.4% in 2020 as compared to 2019.

Gamers in the Baltic States1   2022-2024






Latest Reports

For Partners

We’re always interested in collaboration that would be mutually beneficial as well as would make an input to reach our organization's mission.

Book a meeting

Get involved in BIOGAMING.ORG               
projects and development!